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["类别","项目","最终阈值",null,null,null,null,null,null,null,null,null,"技能",{"$f":"IF(P12=INDIRECT(\"武器\"&\"!G3\"),INDIRECT(\"武器\"&\"!J3\"),INDIRECT(\"武器\"&\"!J10\"))","v":"长柄刀"},null,"技能","防御",null,"技能","闪避",null,null,null,"侧翼攻袭（侧）"]
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["武器","长柄刀",{"$f":"VLOOKUP(B16,INDIRECT(\"各种技能\"&\"!L5:R32\"),7,FALSE)","v":50.7},null,null,"部位","护甲","减伤","当前生命","/","最大额外生命",null,"手动修正",null,null,"手动修正",null,null,"手动修正",null,null,null,null,"强袭姿态",null,15,null,1,null,-15,null,0.5,null,"√"]
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["熟练技能",{"$f":"VLOOKUP(B17,A42:C51,2,FALSE)","v":"长柄刀、搬运、抵抗、攀爬"},null,null,null,"左右手",{"$f":"INDIRECT(\"防具\"&\"!E8\")","v":2},{"$f":"INDIRECT(\"防具\"&\"!F8\")","v":0.3},8,"/",{"$f":"INDIRECT(\"防具\"&\"!G8\")","v":8},null,"手动修正",null,null,"手动修正",null,null,"手动修正",null,null,null,null,"坚守姿态"]
[null,null,null,null,null,"躯干",{"$f":"INDIRECT(\"防具\"&\"!E12\")","v":3},{"$f":"INDIRECT(\"防具\"&\"!F12\")","v":0.4},10,"/",{"$f":"INDIRECT(\"防具\"&\"!G12\")","v":10},null,"衰减次数",0,null,"衰减次数",0,null,"衰减次数",0,null,null,null,"反击姿态"]
[null,null,null,null,null,"左右脚",{"$f":"INDIRECT(\"防具\"&\"!E16\")","v":2},{"$f":"INDIRECT(\"防具\"&\"!F16\")","v":0.3},8,"/",{"$f":"INDIRECT(\"防具\"&\"!G16\")","v":8},null,"一般衰减",{"$f":"IF(N18=0,N17*N19,N19*N18)","v":0},null,"一般衰减",{"$f":"IF(Q18=0,Q17*Q19,Q18*Q19)","v":0},null,"一般衰减",{"$f":"IF(T18=0,T17*T19,T18*T19)","v":0}]
["职业特性",{"$f":"VLOOKUP(B17,A42:D51,3,FALSE)","v":"继承武者的职业特性；自带“卧薪尝胆”技能，且此技能对所有武器都生效。"},null,null,null,"是否处于坐骑上",null,null,null,"×",null,null,"特殊衰减",null,null,"特殊衰减",null,null,"特殊衰减"]
[null,null,null,null,null,"坐骑护甲",{"$f":"INDIRECT(\"坐骑\"&\"!N4\")","v":2},{"$f":"INDIRECT(\"坐骑\"&\"!O4\")","v":0.3},8,"/",{"$f":"INDIRECT(\"坐骑\"&\"!S13\")","v":8},null,"总衰减量",{"$f":"SUM(N20,N21)","v":0},null,"总衰减量",{"$f":"SUM(Q20,Q21)","v":0},null,"总衰减量",{"$f":"SUM(T20,T21)","v":0}]
[null,null,null,null,null,null,null,null,null,null,null,null,"当前阈值",{"$f":"IF(IF(N16=0,N15-N22,N16-N22)<$K$3/2,$K$3/2,IF(N16=0,N15-N22,N16-N22))","v":50.7},null,"当前阈值",{"$f":"IF(IF(Q16=0,Q15-Q22,Q16-Q22)<$K$3/2,$K$3/2,IF(Q16=0,Q15-Q22,Q16-Q22))","v":50.7},null,"当前阈值",{"$f":"IF(IF(T16=0,T15-T22,T16-T22)<$K$5/2,$K$5/2,IF(T16=0,T15-T22,T16-T22))","v":50.7}]
[]
[]
[null,null,{"$f":"SUM(IF(INDIRECT(\"武器\"&\"!S1\")=INDIRECT(\"总表\"&\"!D29\"),INDIRECT(\"武器\"&\"!N5+武器!N12\"),IF(P12=INDIRECT(\"武器\"&\"!G3\"),INDIRECT(\"武器\"&\"!N5\"),INDIRECT(\"武器\"&\"!N12\"))),IF(I17>0,INDIRECT(\"防具\"&\"!I4\"),0),IF(I18>0,INDIRECT(\"防具\"&\"!I8\"),0),IF(I19>0,INDIRECT(\"防具\"&\"!I12\"),0),IF(I20>0,INDIRECT(\"防具\"&\"!I16\"),0),IF(AND(J21=D29,I22>0),INDIRECT(\"坐骑\"&\"!R4\"),0))","v":0}]
[]
[]
["力量",{"$f":"K3","v":50},null,"√",null,null,"当前值","最大值"]
["魅力",{"$f":"K11","v":40},null,"×",null,"行动点",{"$f":"S9","v":11},{"$f":"U9","v":11}]
["敏捷",{"$f":"K5","v":50},null,null,null,"精神力",{"$f":"S6","v":30},{"$f":"U6","v":30}]
["魔力",{"$f":"K13","v":30},null,null,null,"体力",{"$f":"S3","v":45},{"$f":"U3","v":45}]
["体质",{"$f":"K7","v":40}]
["智力",{"$f":"K9","v":30}]
[null,null,null,null,null,null,"当前值","最大值"]
["原始",null,{"$f":"COUNTIF(B18,\"*战术*\")","v":0},null,null,"头部",{"$f":"I17","v":5},{"$f":"K17","v":5}]
["初级",null,null,null,null,"左右手",{"$f":"I18","v":8},{"$f":"K18","v":8}]
["中级",null,null,null,null,"躯干",{"$f":"I19","v":10},{"$f":"K19","v":10}]
["上级",null,null,null,null,"左右脚",{"$f":"I20","v":8},{"$f":"K20","v":8}]
[]
[]
[{"$f":"社群与职业!G4","v":"武者"},{"$f":"社群与职业!I4","v":"长柄刀、搬运、缴械"},{"$f":"社群与职业!N4","v":"每行动轮多2次进入子弹时间的机会；每行动轮获得额外2点只可用于敌意行动的行动点。"}]
[{"$f":"社群与职业!G6","v":"武士"},{"$f":"社群与职业!I6","v":"长柄刀、搬运、抵抗、攀爬"},{"$f":"社群与职业!N6","v":"继承武者的职业特性；自带“卧薪尝胆”技能，且此技能对所有武器都生效。"}]
[{"$f":"社群与职业!G8","v":0},{"$f":"社群与职业!I8","v":0},{"$f":"社群与职业!N8","v":0}]
[{"$f":"社群与职业!G10","v":0},{"$f":"社群与职业!I10","v":0},{"$f":"社群与职业!N10","v":0}]
[{"$f":"社群与职业!G12","v":0},{"$f":"社群与职业!I12","v":0},{"$f":"社群与职业!N12","v":0}]
[{"$f":"社群与职业!G14","v":0},{"$f":"社群与职业!I14","v":0},{"$f":"社群与职业!N14","v":0}]
[{"$f":"社群与职业!G16","v":0},{"$f":"社群与职业!I16","v":0},{"$f":"社群与职业!N16","v":0}]
[{"$f":"社群与职业!G18","v":0},{"$f":"社群与职业!I18","v":0},{"$f":"社群与职业!N18","v":0}]
[{"$f":"社群与职业!G20","v":0},{"$f":"社群与职业!I20","v":0},{"$f":"社群与职业!N20","v":0}]
[{"$f":"社群与职业!G22","v":0},{"$f":"社群与职业!I22","v":0},{"$f":"社群与职业!N22","v":0}]

{"sheet":"经历点数与履历","index":2,"n_rows":29,"n_cols":14,"rows_kept":29,"cut":false,"hidden":false,"merged":[[22,0,23,3],[22,4,23,7],[22,8,23,11],[24,0,25,3],[24,4,25,7],[24,8,25,11],[28,0,29,3],[28,4,29,7],[28,8,29,11],[26,0,27,3],[26,4,27,7],[26,8,27,11],[10,0,11,3],[10,4,11,7],[10,8,11,11],[2,13,29,22],[6,0,7,3],[6,4,7,7],[6,8,7,11],[20,0,21,3],[20,4,21,7],[20,8,21,11],[18,0,19,3],[18,4,19,7],[18,8,19,11],[16,0,17,3],[16,4,17,7],[16,8,17,11],[12,0,13,3],[12,4,13,7],[12,8,13,11],[14,0,15,3],[14,4,15,7],[14,8,15,11],[0,0,1,11],[0,13,1,22],[8,0,9,3],[8,4,9,7],[8,8,9,11],[4,0,5,2],[4,3,5,5],[4,6,5,8],[4,9,5,11],[2,0,3,3],[2,4,3,11]]}
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[]
["总经历点",null,null,null,{"$f":"SUMIF(E9:H591,\">=0\",E9:H591)","v":5},null,null,null,null,null,null,null,null,"天历前386年    诞生\n出生于天狗国飞津国大河原城。\n\n天历前26年    360岁\n成年，继承家业，加入飞津海卫，成为一名武士"]
[]
["基本经历点",null,null,{"$f":"E3-J5","v":5},null,null,"补偿经历点",null,null,{"$f":"E11","v":0}]
[]
["条目",null,null,null,"收支",null,null,null,"结余"]
[]
["开卡",null,null,null,5,null,null,null,{"$f":"E9","v":5}]
[]
["属性点补偿",null,null,null,0,null,null,null,{"$f":"E11+I9","v":5}]
[]
["开局选择武者职业",null,null,null,0,null,null,null,{"$f":"E13+I11","v":5}]
[]
["武者职业升到4级",null,null,null,-3,null,null,null,{"$f":"E15+I13","v":2}]
[]
["武士职业升到1级",null,null,null,-2,null,null,null,{"$f":"E17+I15","v":0}]
[]
[null,null,null,null,null,null,null,null,{"$f":"E19+I17","v":0}]
[]
[null,null,null,null,null,null,null,null,{"$f":"E21+I19","v":0}]
[]
[null,null,null,null,null,null,null,null,{"$f":"E23+I21","v":0}]
[]
[null,null,null,null,null,null,null,null,{"$f":"E25+I23","v":0}]
[]
[null,null,null,null,null,null,null,null,{"$f":"E27+I25","v":0}]
[]
[null,null,null,null,null,null,null,null,{"$f":"E29+I27","v":0}]

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["角色简介",null,null,null,null,null,null,null,"附加设定",null,null,null,null,null,null,null,"天命",null,null,null,null,null,null,null,"立绘"]
[]
["出生于天狗国外圈的平凡家族的鲸天狗。\n成年之后子承父业，成为了一名武士，守护着天狗国领海的安全。\n",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"当前值",null,null,0]
[]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"通用增加方式",null,null,"角色的主动提案拥有合理的解释，且被团队采纳，增加1点天命"]
[]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"通用减少方式",null,null,"团队思考时间过长（空窗期超过5min），最后由npc指引行动，团队中所有人扣除1点天命"]
[]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"角色专属增加方式"]
[]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"自信和率直一直是大河原龙成引以为豪的优点。当龙成遭遇抉择时，他会毫不犹豫地根据第一想法做出选择。若这么做（空窗期不超过5min），龙成的天命+1"]
[]
[]
[null,null,null,null,null,null,null,null,"经典语录",null,null,null,null,null,null,null,"角色专属减少方式"]
[]
[null,null,null,null,null,null,null,null,"“今天的大海还是一如既往的平静啊！”",null,null,null,null,null,null,null,"年轻气盛的大河原龙成不屑于与肮脏的社会规则同流合污。如果龙成放任，甚至自己做出违反公德的事情的话，龙成的天命-1"]

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["顽强不屈",null,null,null,null,null,null,null,"热血沸腾",null,null,null,null,null,null,null,"薙刀世家"]
[]
[]
["受致命伤倒地后，进行体质检定时可恰一枚奖励骰",null,null,null,null,null,null,null,"亲手干掉一名敌人之后，本行动轮和下行动轮内全身护甲值+1，伤害+2",null,null,null,null,null,null,null,"使用薙刀作为武器时，可释放对周围若干格数所有敌人发动横扫的AOE技能（大风车），检定时只需投一次即可。"]

{"sheet":"武器","index":5,"n_rows":20,"n_cols":19,"rows_kept":20,"cut":false,"hidden":false,"merged":[[0,11,1,17],[0,18,1,19],[14,3,15,10],[12,3,13,10],[0,0,1,10],[9,0,15,1],[12,12,15,19],[5,12,8,19],[7,3,8,10],[5,3,6,10],[2,0,8,1],[5,2,6,2],[7,2,8,2],[12,2,13,2],[14,2,15,2],[5,11,8,11],[12,11,15,11],[9,13,9,18],[10,3,10,4],[10,6,10,7],[10,9,10,10],[11,3,11,4],[11,6,11,7],[11,9,11,10],[4,3,4,4],[4,6,4,7],[4,9,4,10],[9,3,9,4],[9,6,9,7],[9,9,9,10],[2,3,2,4],[2,6,2,7],[2,9,2,10],[2,13,2,18],[3,3,3,4],[3,6,3,7],[3,9,3,10]]}
["武器一览",null,null,null,null,null,null,null,null,null,null,"是否有无需切换武器也能享受特殊效果带来的增益",null,null,null,null,null,null,"×"]
[]
["主武器",null,"等级",1,null,"名称","近藤镇教",null,"类型","长柄刀",null,null,null,"若存在“有属性加成”词条"]
[null,null,"挂钩属性","力量",null,"力量阈值",25,null,"变体","薙刀",null,null,null,"力量加成","敏捷加成","体质加成","智力加成","魅力加成","魔力加成"]
[null,null,"攻击范围",3,null,"武器威力",8,null,"进攻衰减",{"$f":"ROUNDDOWN((20/144)*POWER(((INDIRECT(\"总表\"&\"!K3\")-G4)/5-12),2)+10,0)","v":16}]
[null,null,"特殊效果/印痕","若攻击处于长距离武器惩罚范围内的敌人，可用武器威力减半代替进攻阈值减半\n可以套上刀鞘，将造成伤害的一半转化为sp伤害，可花费1行动点切换",null,null,null,null,null,null,null,"升级记录\n印痕效果","注：若自身水平未达到武器要求，则在左侧填写武器完整的属性，在这里填写武器降级后的属性"]
[]
[null,null,"简介","御海行者标配薙刀"]
[]
["副武器",null,"等级",1,null,"名称","螺旋号",null,"类型","长枪",null,null,null,"若存在“有属性加成”词条"]
[null,null,"挂钩属性","力量",null,"力量阈值",35,null,"变体","长枪",null,null,null,"力量加成","敏捷加成","体质加成","智力加成","魅力加成","魔力加成"]
[null,null,"攻击范围","直线3",null,"武器威力",9,null,"进攻衰减",{"$f":"ROUNDDOWN((20/144)*POWER(((INDIRECT(\"总表\"&\"!K3\")-G11)/5-12),2)+10,0)","v":21},null,null,null,2]
[null,null,"特殊效果/印痕","有属性加成",null,null,null,null,null,null,null,"升级记录\n印痕效果","注：若自身水平未达到武器要求，则在左侧填写武器完整的属性，在这里填写武器降级后的属性"]
[]
[null,null,"简介","御海行者标配长枪"]
[]
[]
[]
[{"$f":"G3","v":"近藤镇教"}]
[{"$f":"G10","v":"螺旋号"}]

{"sheet":"防具","index":6,"n_rows":18,"n_cols":21,"rows_kept":18,"cut":false,"hidden":false,"merged":[[0,0,1,13],[2,1,3,2],[8,1,9,2],[10,1,11,2],[4,1,5,2],[6,1,7,2],[2,0,5,0],[6,0,9,0],[10,0,13,0],[0,14,1,15],[0,16,1,17],[0,18,1,19],[14,15,17,22],[0,20,1,22],[2,15,5,22],[10,15,13,22],[6,15,9,22],[2,14,5,14],[6,14,9,14],[10,14,13,14],[14,14,17,14],[14,0,17,0],[4,3,4,13],[5,3,5,13],[8,3,8,13],[9,3,9,13],[12,3,12,13],[14,1,15,2],[16,1,17,2],[12,1,13,2],[13,3,13,13],[16,3,16,13],[17,3,17,13]]}
["防具一览",null,null,null,null,null,null,null,null,null,null,null,null,null,"平均力量阈值",null,{"$f":"FLOOR(AVERAGE(H4,H8,H12,H16),1)","v":20},null,"防守衰减",null,{"$f":"ROUNDDOWN((15/144)*POWER(((INDIRECT(\"总表\"&\"!K3\")-Q1)/5-12),2)+5,0)","v":8}]
[]
["头部","名称",null,"等级","护甲值","减伤","额外生命","力量阈值","力量加成","敏捷加成","体质加成","智力加成","魅力加成","魔力加成","升级记录\n印痕效果","注：若自身水平未达到防具要求，则在左侧填写防具完整的属性，在这里填写防具降级后的属性"]
[null,null,null,1,1,0.2,5,10]
[null,"斗笠",null,"特殊效果/印痕"]
[null,null,null,"无"]
["左右手","名称",null,"等级","护甲值","减伤","额外生命","力量阈值","力量加成","敏捷加成","体质加成","智力加成","魅力加成","魔力加成","升级记录\n印痕效果","注：若自身水平未达到防具要求，则在左侧填写防具完整的属性，在这里填写防具降级后的属性"]
[null,null,null,1,2,0.3,8,20]
[null,"亲水护臂",null,"特殊效果/印痕"]
[null,null,null,"无"]
["躯干","名称",null,"等级","护甲值","减伤","额外生命","力量阈值","力量加成","敏捷加成","体质加成","智力加成","魅力加成","魔力加成","升级记录\n印痕效果","注：若自身水平未达到防具要求，则在左侧填写防具完整的属性，在这里填写防具降级后的属性"]
[null,null,null,1,3,0.4,10,30]
[null,"武士中铠",null,"特殊效果/印痕"]
[null,null,null,"无"]
["左右脚","名称",null,"等级","护甲值","减伤","额外生命","力量阈值","力量加成","敏捷加成","体质加成","智力加成","魅力加成","魔力加成","升级记录\n印痕效果","注：若自身水平未达到防具要求，则在左侧填写防具完整的属性，在这里填写防具降级后的属性"]
[null,null,null,1,2,0.3,8,20]
[null,"水行靴",null,"特殊效果/印痕"]
[null,null,null,"无"]

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["泛用技能",null,null,null,null,null,null,null,null,null,null,"武器熟练度",null,null,null,null,null,null,null,null,null,null,"特殊技艺"]
[]
["名称","挂钩属性","属性值","熟练度","职业加成","社群加成","总阈值","经验值",null,null,null,"名称","挂钩属性","属性值","熟练度","职业加成","社群加成","总阈值","经验值",null,null,null,"名称","挂钩属性","属性值","熟练度","职业加成","社群加成","总阈值","经验值"]
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["防御","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(C5:E5)<=50,SUM(C5:E5),IF(SUM(C5:E5)<=80,(SUM(C5:E5)-50)*0.7+50,(SUM(C5:E5)-80)*0.4+71))+F5","v":50.7},0,"/",{"$f":"IF(D5<10,\"6\",IF(D5<20,\"9\",IF(D5<30,\"12\",18)))","v":"6"},null,"弓","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N5:P5)<=50,SUM(N5:P5),IF(SUM(N5:P5)<=80,(SUM(N5:P5)-50)*0.7+50,(SUM(N5:P5)-80)*0.4+71))+Q5","v":50.7},0,"/",{"$f":"IF(O5<10,\"6\",IF(O5<20,\"9\",IF(O5<30,\"12\",18)))","v":"6"},null,"飞津方言","智力",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":30},30,null,null,{"$f":"IF(SUM(Y5:AA5)<=50,SUM(Y5:AA5),IF(SUM(Y5:AA5)<=80,(SUM(Y5:AA5)-50)*0.7+50,(SUM(Y5:AA5)-80)*0.4+71))+AB5","v":57},0,"/",18]
["搬运","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(C6:E6)<=50,SUM(C6:E6),IF(SUM(C6:E6)<=80,(SUM(C6:E6)-50)*0.7+50,(SUM(C6:E6)-80)*0.4+71))+F6","v":50.7},0,"/","6",null,"弩","敏捷",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N6:P6)<=50,SUM(N6:P6),IF(SUM(N6:P6)<=80,(SUM(N6:P6)-50)*0.7+50,(SUM(N6:P6)-80)*0.4+71))+Q6","v":50.7},0,"/","6",null,"驯兽检定","智力",30,1,null,null,31,0,"/","6"]
["缴械","力量",50,1,null,null,50.7,0,"/","6",null,"投掷","力量",50,1,null,null,50.7,0,"/","6",null,"坐骑检定","坐骑性能",{"$f":"坐骑!F4","v":25},null,null,null,{"$f":"IF(SUM(Y7,Z6,AA7)<=50,SUM(Y7,Z6,AA7),IF(SUM(Y7,Z6,AA7)<=80,(SUM(Y7,Z6,AA7)-50)*0.7+50,(SUM(Y7,Z6,AA7)-80)*0.4+71))+AB7","v":26}]
["敏捷",null,null,null,null,null,null,null,null,null,null,"发射器","敏捷",50,1,null,null,50.7,0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["闪避","敏捷",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(C9:E9)<=50,SUM(C9:E9),IF(SUM(C9:E9)<=80,(SUM(C9:E9)-50)*0.7+50,(SUM(C9:E9)-80)*0.4+71))+F9","v":50.7},0,"/","6",null,"火器","敏捷",50,1,null,null,50.7,0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["妙手","敏捷",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(C10:E10)<=50,SUM(C10:E10),IF(SUM(C10:E10)<=80,(SUM(C10:E10)-50)*0.7+50,(SUM(C10:E10)-80)*0.4+71))+F10","v":50.7},0,"/","6",null,"短程武器",null,null,null,null,null,null,null,null,null,null,null,"智力",30,1,null,null,31,0,"/","6"]
["潜行","敏捷",50,1,null,null,50.7,0,"/","6",null,"拳套","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N11:P11)<=50,SUM(N11:P11),IF(SUM(N11:P11)<=80,(SUM(N11:P11)-50)*0.7+50,(SUM(N11:P11)-80)*0.4+71))+Q11","v":50.7},0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["侦查","敏捷",50,1,null,null,50.7,0,"/","6",null,"爪","敏捷",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N12:P12)<=50,SUM(N12:P12),IF(SUM(N12:P12)<=80,(SUM(N12:P12)-50)*0.7+50,(SUM(N12:P12)-80)*0.4+71))+Q12","v":50.7},0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["感知","敏捷",50,1,null,null,50.7,0,"/","6",null,"匕首","敏捷",50,1,null,null,50.7,0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["体质",null,null,null,null,null,null,null,null,null,null,"杖","敏捷",50,1,null,null,50.7,0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["抵抗","体质",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":40},1,null,null,{"$f":"IF(SUM(C15:E15)<=50,SUM(C15:E15),IF(SUM(C15:E15)<=80,(SUM(C15:E15)-50)*0.7+50,(SUM(C15:E15)-80)*0.4+71))+F15","v":41},0,"/",{"$f":"IF(D15<10,\"6\",IF(D15<20,\"9\",IF(D15<30,\"12\",18)))","v":"6"},null,"中程武器",null,null,null,null,null,null,null,null,null,null,null,"智力",30,1,null,null,31,0,"/","6"]
["攀爬","体质",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":40},1,null,null,{"$f":"IF(SUM(C16:E16)<=50,SUM(C16:E16),IF(SUM(C16:E16)<=80,(SUM(C16:E16)-50)*0.7+50,(SUM(C16:E16)-80)*0.4+71))+F16","v":41},0,"/","6",null,"打刀","敏捷",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N16:P16)<=50,SUM(N16:P16),IF(SUM(N16:P16)<=80,(SUM(N16:P16)-50)*0.7+50,(SUM(N16:P16)-80)*0.4+71))+Q16","v":50.7},0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["水性","体质",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":40},1,null,null,41,0,"/","6",null,"长刀","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N17:P17)<=50,SUM(N17:P17),IF(SUM(N17:P17)<=80,(SUM(N17:P17)-50)*0.7+50,(SUM(N17:P17)-80)*0.4+71))+Q17","v":50.7},0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["跳跃","体质",40,1,null,null,41,0,"/","6",null,"剑","力量",50,1,null,null,50.7,0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["智力",null,null,null,null,null,null,null,null,null,null,"短棍","力量",50,1,null,null,50.7,0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["见闻","智力",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":30},1,null,null,{"$f":"IF(SUM(C20:E20)<=50,SUM(C20:E20),IF(SUM(C20:E20)<=80,(SUM(C20:E20)-50)*0.7+50,(SUM(C20:E20)-80)*0.4+71))+F20","v":31},0,"/",{"$f":"IF(D20<10,\"6\",IF(D20<20,\"9\",IF(D20<30,\"12\",18)))","v":"6"},null,"鞭","敏捷",50,1,null,null,50.7,0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["战术","智力",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":30},1,null,null,{"$f":"IF(SUM(C21:E21)<=50,SUM(C21:E21),IF(SUM(C21:E21)<=80,(SUM(C21:E21)-50)*0.7+50,(SUM(C21:E21)-80)*0.4+71))+F21","v":31},0,"/","6",null,"长柄武器",null,null,null,null,null,null,null,null,null,null,null,"智力",30,1,null,null,31,0,"/","6"]
["心理学","智力",30,1,null,null,31,0,"/","6",null,"长枪","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N22:P22)<=50,SUM(N22:P22),IF(SUM(N22:P22)<=80,(SUM(N22:P22)-50)*0.7+50,(SUM(N22:P22)-80)*0.4+71))+Q22","v":50.7},0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["灵感","智力",30,1,null,null,31,0,"/","6",null,"长柄刀","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N23:P23)<=50,SUM(N23:P23),IF(SUM(N23:P23)<=80,(SUM(N23:P23)-50)*0.7+50,(SUM(N23:P23)-80)*0.4+71))+Q23","v":50.7},0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["学习","智力",30,1,null,null,31,0,"/","6",null,"长戟","力量",50,1,null,null,50.7,0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["乔装","智力",30,1,null,null,31,0,"/","6",null,"棍","力量",50,1,null,null,50.7,0,"/","6",null,null,"智力",30,1,null,null,31,0,"/","6"]
["魅力",null,null,null,null,null,null,null,null,null,null,"镰刀","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N26:P26)<=50,SUM(N26:P26),IF(SUM(N26:P26)<=80,(SUM(N26:P26)-50)*0.7+50,(SUM(N26:P26)-80)*0.4+71))+Q26","v":50.7},0,"/",{"$f":"IF(O26<10,\"6\",IF(O26<20,\"9\",IF(O26<30,\"12\",18)))","v":"6"},null,null,"智力",30,1,null,null,31,0,"/","6"]
["恐吓","魅力",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":40},1,null,null,{"$f":"IF(SUM(C27:E27)<=50,SUM(C27:E27),IF(SUM(C27:E27)<=80,(SUM(C27:E27)-50)*0.7+50,(SUM(C27:E27)-80)*0.4+71))+F27","v":41},0,"/","6",null,"重型武器",null,null,null,null,null,null,null,null,null,null,null,"智力",30,1,null,null,31,0,"/","6"]
["说服","魅力",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":40},1,null,null,{"$f":"IF(SUM(C28:E28)<=50,SUM(C28:E28),IF(SUM(C28:E28)<=80,(SUM(C28:E28)-50)*0.7+50,(SUM(C28:E28)-80)*0.4+71))+F28","v":41},0,"/","6",null,"巨剑","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N28:P28)<=50,SUM(N28:P28),IF(SUM(N28:P28)<=80,(SUM(N28:P28)-50)*0.7+50,(SUM(N28:P28)-80)*0.4+71))+Q28","v":50.7},0,"/",{"$f":"IF(O28<10,\"6\",IF(O28<20,\"9\",IF(O28<30,\"12\",18)))","v":"6"},null,null,"智力",30,1,null,null,31,0,"/","6"]
["哄骗","魅力",40,1,null,null,41,0,"/","6",null,"大锤","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N29:P29)<=50,SUM(N29:P29),IF(SUM(N29:P29)<=80,(SUM(N29:P29)-50)*0.7+50,(SUM(N29:P29)-80)*0.4+71))+Q29","v":50.7},0,"/","6"]
["魔力",null,null,null,null,null,null,null,null,null,null,"战斧","力量",50,1,null,null,50.7,0,"/","6"]
["魔法感知","魔力",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":30},1,null,null,31,0,"/","6",null,"盾类武器"]
["魔法抗性","魔力",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":30},1,null,null,31,0,"/","6",null,"轻盾","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N32:P32)<=50,SUM(N32:P32),IF(SUM(N32:P32)<=80,(SUM(N32:P32)-50)*0.7+50,(SUM(N32:P32)-80)*0.4+71))+Q32","v":50.7},0,"/","6"]
[null,null,null,null,null,null,null,null,null,null,null,"长盾","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N33:P33)<=50,SUM(N33:P33),IF(SUM(N33:P33)<=80,(SUM(N33:P33)-50)*0.7+50,(SUM(N33:P33)-80)*0.4+71))+Q33","v":50.7},0,"/",{"$f":"IF(O33<10,\"6\",IF(O33<20,\"9\",IF(O33<30,\"12\",18)))","v":"6"}]
[null,null,null,null,null,null,null,null,null,null,null,"巨盾","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},1,null,null,{"$f":"IF(SUM(N34:P34)<=50,SUM(N34:P34),IF(SUM(N34:P34)<=80,(SUM(N34:P34)-50)*0.7+50,(SUM(N34:P34)-80)*0.4+71))+Q34","v":50.7},0,"/","6"]

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["被动战术"]
[]
["战术奖励",null,{"$f":"IF(总表!C36=1,INT(INDIRECT(\"各种技能\"&\"!G21\")/6),INT(INDIRECT(\"各种技能\"&\"!G21\")/8))","v":3}]
["名称","等级","原始效果",null,null,null,null,"初级效果",null,null,null,null,"中级效果",null,null,null,null,"上级效果"]
["夹击","原始","符合夹击判定条件时，你进攻的检定阈值附加战术奖励",null,null,null,null,"若进攻成功，敌方露出一次破绽，仅对与你构成夹击的友方角色有效",null,null,null,null,"夹击状态下，无论你进攻成功与否，都可以让对手露出破绽",null,null,null,null,"夹击的队友无需与你构成直线"]
[]
["冲锋","原始","符合冲锋判定条件时，你进攻的检定阈值附加战术奖励","效果2",null,null,null,"你的友军不再阻碍你的冲锋，且你在冲锋过程中可以通过一些检定来越过障碍物",null,null,null,null,"你在冲锋过程中移动消耗的行动点减半",null,null,null,null,"进行冲锋前你可以进行移动\n一行动轮中，你每多进行一次冲锋，冲锋前就要多花费1行动点进行蓄势"]
[]
["侧翼攻袭","原始","当目标背对你时，你进攻的检定阈值附加战术奖励",null,null,null,null,"当目标侧对你时，你进攻的检定阈值附加一半的战术奖励，但不应用战术技能的升级奖励",null,null,null,null,"当目标正对/侧对你时，你可以以消耗行动点1.5倍为代价，视为侧对/背对你",null,null,null,null,"当目标侧对你时，你进攻的检定阈值附加战术奖励"]
[]
["背靠背","原始","范围1格内有2名队友时，你防御的检定阈值附加战术奖励，最多叠加1层（不可叠加）",null,null,null,null,"判定范围内有1名队友即可生效，最多叠加2层",null,null,null,null,"判定范围扩大1格，最多叠加3层",null,null,null,null,"魔法抗性检定和抵抗检定也可适用本战术，但不应用战术技能的升级奖励"]
[]
["被动战技",null,null,null,null,null,null,"被动战技（可自定义）",null,null,null,null,null,null,"被动战技（可自定义）"]
[]
["名称","类型","消耗SP","效果",null,null,null,"名称","类型","消耗SP","效果",null,null,null,"名称","类型","消耗SP","效果"]
["技能1","类型1",10,"效果1"]
[]
["技能2","类型2",0,"效果2"]

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["战术"]
[]
["战术奖励",null,{"$f":"IF(总表!C36=1,INT(INDIRECT(\"各种技能\"&\"!G21\")/6),INT(INDIRECT(\"各种技能\"&\"!G21\")/8))","v":3}]
["名称","等级","原始效果",null,null,null,null,"初级效果",null,null,null,null,"中级效果",null,null,null,null,"上级效果"]
["强袭态势","原始","投入3点行动点，下行动轮你的第一次能够造成伤害的攻击阈值附加战术奖励",null,null,null,null,"下行动轮你的第一次能够造成伤害的攻击伤害变为1.5倍",null,null,null,null,"下行动轮你的进攻阈值衰减速度减半",null,null,null,null,"下行动轮你无视一切增加移动消耗的效果"]
[]
["蹲伏态势","原始","投入3点行动点，到下行动轮你的行动开始为止，你对抗远程攻击附加战术奖励",null,null,null,null,"你对抗直射时闪避阈值不再减半，对抗火器时的防御阈值也不再减半",null,null,null,null,"你可以花费1行动点蹲下（并非蹲伏姿态），来获得将半掩体视为全掩体的效果，不结束行动轮，但无法移动，可以再花费1行动点起身",null,null,null,null,"立刻进入潜行状态（若有“遁影”技能则进入隐身状态）"]
[]
["坚守态势","原始","投入3点行动点，到下行动轮你的行动开始为止，你的防御检定附加战术奖励",null,null,null,null,"到下行动轮你的行动开始为止，你可以代替你周围4格内的友方角色进行防御检定以及承伤",null,null,null,null,"到下行动轮你的行动开始为止，你的防守阈值衰减速度减半",null,null,null,null,"到下行动轮你的行动开始为止，你无法被位移，获得一次抵消昏迷/致命伤/致伤的机会"]
[]
["反击态势","原始","  投入3点行动点，到下行动轮你的行动开始为止，受到对方攻击后，立刻获得一次免行动点的攻击机会（算衰减），且本次进攻阈值附加战术奖励，每行动轮一次",null,null,null,null,"到下行动轮你的行动开始为止，你的反击机会提到对方进攻之前",null,null,null,null,"到下行动轮你的行动开始为止，你的反击不算阈值衰减",null,null,null,null,"到下行动轮你的行动开始为止，只要对方攻击失败，你就能立刻多反击一次"]
[]
["特殊战技"]
[]
["名称","挂钩属性","属性值","效果",null,null,null,null,null,null,null,null,null,null,null,null,"熟练度","经验值",null,null,"消耗SP","总阈值"]
["特战1","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},"救助一位受伤的友军，成功则恢复.r1d5点血，失败则恢复1点血",null,null,null,null,null,null,null,null,null,null,null,null,1,0,"/",{"$f":"IF(Q16<10,\"6\",IF(Q16<20,\"9\",IF(Q16<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(C16,Q16)<=50,SUM(C16,Q16),IF(SUM(C16,Q16)<=80,(SUM(C16,Q16)-50)*0.7+50,(SUM(C16,Q16)-80)*0.4+71))","v":50.7}]
[]
["特战2","力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},"对武器范围内所有敌人发动攻击，检定时只需投一次",null,null,null,null,null,null,null,null,null,null,null,null,1,0,"/","6",10,{"$f":"IF(SUM(C18,Q18)<=50,SUM(C18,Q18),IF(SUM(C18,Q18)<=80,(SUM(C18,Q18)-50)*0.7+50,(SUM(C18,Q18)-80)*0.4+71))","v":50.7}]
[]
[null,"力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},null,null,null,null,null,null,null,null,null,null,null,null,null,1,0,"/","6",null,{"$f":"IF(SUM(C20,Q20)<=50,SUM(C20,Q20),IF(SUM(C20,Q20)<=80,(SUM(C20,Q20)-50)*0.7+50,(SUM(C20,Q20)-80)*0.4+71))","v":50.7}]
[]
[null,"力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},null,null,null,null,null,null,null,null,null,null,null,null,null,1,0,"/",{"$f":"IF(Q22<10,\"6\",IF(Q22<20,\"9\",IF(Q22<30,\"12\",18)))","v":"6"},null,{"$f":"IF(SUM(C22,Q22)<=50,SUM(C22,Q22),IF(SUM(C22,Q22)<=80,(SUM(C22,Q22)-50)*0.7+50,(SUM(C22,Q22)-80)*0.4+71))","v":50.7}]
[]
[null,"力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},null,null,null,null,null,null,null,null,null,null,null,null,null,1,0,"/","6",null,{"$f":"IF(SUM(C24,Q24)<=50,SUM(C24,Q24),IF(SUM(C24,Q24)<=80,(SUM(C24,Q24)-50)*0.7+50,(SUM(C24,Q24)-80)*0.4+71))","v":50.7}]
[]
[null,"力量",{"$f":"LOOKUP(INDIRECT(\"rc[-1]\",),INDIRECT(\"总表\"&\"!A29:A34\"),INDIRECT(\"总表\"&\"!B29:B34\"))","v":50},null,null,null,null,null,null,null,null,null,null,null,null,null,1,0,"/","6",null,{"$f":"IF(SUM(C26,Q26)<=50,SUM(C26,Q26),IF(SUM(C26,Q26)<=80,(SUM(C26,Q26)-50)*0.7+50,(SUM(C26,Q26)-80)*0.4+71))","v":50.7}]

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["魔法通用效果",null,null,null,null,null,null,null,"漩涡/心神/塑形之法",null,null,null,null,null,null,null,null,null,null,null,"仪式之法"]
[]
["主修流派","仪式之法","若非主修流派，流派经验经验获取效率减半",null,null,null,null,null,"名称","魔法流派","效果",null,null,"熟练度","经验值",null,null,"消耗SP","总阈值",null,"名称","消耗SP","效果",null,null,"所需材料","准备时间","弱点"]
[null,null,null,null,null,null,null,null,null,"漩涡之法",null,null,null,1,0,"/",{"$f":"IF(N4<10,\"6\",IF(N4<20,\"9\",IF(N4<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N4)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N4),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N4)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N4)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N4)-80)*0.4+71))","v":31}]
["流派名称","流派经验","流派等级","流派效果"]
["漩涡之法",{"$f":"IF(B3=A6,SUMIF(J:N,A6,N:N),SUMIF(J:N,A6,N:N)/2)","v":0.5},{"$f":"IF(B6<15,1,IF(B6<45,2,IF(B6<105,3,IF(B6<165,4,5))))","v":1},{"$f":"IF(B6<15,\"允许连发（n连发所消耗的行动力就是2n）\",IF(B6<45,\"连发消耗行动力减半（n连发所消耗的行动力就是1+n）\",IF(B6<105,\"连发消耗行动力减半（n连发所消耗的行动力就是1+n）,允许跨魔法连发\",IF(B6<165,\"连发消耗行动力减半（n连发所消耗的行动力就是1+n）,允许跨魔法连发,连发消耗SP减半（首发SP全额，之后连发SP半额）\",\"连发消耗行动力减半（n连发所消耗的行动力就是1+n）,允许跨魔法连发,连发消耗SP减半（首发SP全额，之后连发SP半额）,允许免费获得1连发\"))))","v":"允许连发（n连发所消耗的行动力就是2n）"},null,null,null,null,null,"心神之法",null,null,null,1,0,"/",{"$f":"IF(N6<10,\"6\",IF(N6<20,\"9\",IF(N6<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N6)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N6),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N6)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N6)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N6)-80)*0.4+71))","v":31}]
[]
[null,null,null,null,null,null,null,null,null,"塑型之法",null,null,null,1,0,"/",{"$f":"IF(N8<10,\"6\",IF(N8<20,\"9\",IF(N8<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N8)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N8),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N8)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N8)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N8)-80)*0.4+71))","v":31}]
["心神之法",{"$f":"IF(B3=A9,SUMIF(J:N,A9,N:N),SUMIF(J:N,A9,N:N)/2)","v":0.5},{"$f":"IF(B9<10,1,IF(B9<30,2,IF(B9<70,3,IF(B9<110,4,5))))","v":1},{"$f":"IF(B9<10,\"抵消检定值超过阈值的惩罚、魔法效果+0.5倍\",IF(B9<30,\"抵消检定值超过阈值的惩罚、魔法效果+0.5倍、射程+3，作用目标数+1\",IF(B9<70,\"抵消检定值超过阈值的惩罚、魔法效果+0.5倍、射程+3，作用目标数+1、有效范围+1，buff持续时间+1.0倍\",IF(B9<110,\"抵消检定值超过阈值的惩罚、魔法效果+0.5倍、射程+3，作用目标数+1、有效范围+1，buff持续时间+1.0倍、增加一级检定成果\",\"抵消检定值超过阈值的惩罚、魔法效果+0.5倍、射程+3，作用目标数+1、有效范围+1，buff持续时间+1.0倍、增加一级检定成果、允许缝合另一心神之法魔法\"))))","v":"抵消检定值超过阈值的惩罚、魔法效果+0.5倍"}]
[null,null,null,null,null,null,null,null,null,null,null,null,null,1,0,"/",{"$f":"IF(N10<10,\"6\",IF(N10<20,\"9\",IF(N10<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N10)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N10),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N10)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N10)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N10)-80)*0.4+71))","v":31}]
[]
["过劳过载",null,{"$f":"AVERAGE(INDIRECT(\"总表\"&\"!K3\"),INDIRECT(\"总表\"&\"!K5\"),INDIRECT(\"总表\"&\"!K7\"),INDIRECT(\"总表\"&\"!K9\"),INDIRECT(\"总表\"&\"!K11\"))/10","v":4.2},null,null,null,null,null,null,null,null,null,null,1,0,"/",{"$f":"IF(N12<10,\"6\",IF(N12<20,\"9\",IF(N12<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N12)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N12),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N12)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N12)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N12)-80)*0.4+71))","v":31}]
["免费过载",null,{"$f":"IF(B9<10,\"不允许\",IF(B9<30,\"允许免费获得一重过载\",IF(B9<70,\"允许免费获得一重过载\",IF(B9<110,\"允许免费获得二重过载\",\"允许免费获得二重过载\"))))","v":"不允许"}]
["塑型之法",{"$f":"IF(B3=A14,SUMIF(J:N,A14,N:N),SUMIF(J:N,A14,N:N)/2)","v":0.5},{"$f":"IF(B14<10,1,IF(B14<30,2,IF(B14<70,3,IF(B14<110,4,5))))","v":1},{"$f":"IF(B14<10,\"回归指令、逼近指令\",IF(B14<30,\"回归指令、逼近指令、借机指令、蹲伏指令\",IF(B14<70,\"回归指令、逼近指令、借机指令、蹲伏指令、反击指令、加密指令\",IF(B14<110,\"回归指令、逼近指令、借机指令、蹲伏指令、反击指令、加密指令、突袭指令、坚守指令\",\"回归指令、逼近指令、借机指令、蹲伏指令、反击指令、加密指令、突袭指令、坚守指令、遥控指令、自爆指令\"))))","v":"回归指令、逼近指令"},null,null,null,null,null,null,null,null,null,1,0,"/",{"$f":"IF(N14<10,\"6\",IF(N14<20,\"9\",IF(N14<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N14)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N14),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N14)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N14)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N14)-80)*0.4+71))","v":31}]
[]
[null,null,null,null,null,null,null,null,null,null,null,null,null,1,0,"/","6",5,31]
["塑型土上限（g）",null,{"$f":"IF(B14<2,\"10\",IF(B14<30,\"2000\",IF(B14<70,\"2500\",IF(B14<110,\"3000\",\"3500\"))))","v":"10"}]
["当前塑型土（g）",null,0,null,null,null,null,null,null,null,null,null,null,1,0,"/","6",5,31]
["仪式之法",1,{"$f":"IF(B19<10,1,IF(B19<30,2,IF(B19<70,3,IF(B19<110,4,5))))","v":1},{"$f":"IF(B19<10,\"无\",IF(B19<30,\"第二个及第二个以上的魔法效果只消耗1行动点\",IF(B19<70,\"第二个及第二个以上的魔法效果只消耗1行动点、所有魔法效果消耗SP减半\",IF(B19<110,\"第二个及第二个以上的魔法效果只消耗1行动点、所有魔法效果消耗SP减半、准备时间减少半行动轮\",\"第二个及第二个以上的魔法效果只消耗1行动点、所有魔法效果消耗SP减半、准备时间减少半行动轮、进入准备仪式时不再露出破绽\"))))","v":"无"}]
[null,null,null,null,null,null,null,null,null,null,null,null,null,1,0,"/",{"$f":"IF(N20<10,\"6\",IF(N20<20,\"9\",IF(N20<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N20)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N20),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N20)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N20)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N20)-80)*0.4+71))","v":31}]
[]
["仪式材料","名称",null,null,null,null,null,null,null,null,null,null,null,1,0,"/",{"$f":"IF(N22<10,\"6\",IF(N22<20,\"9\",IF(N22<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N22)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N22),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N22)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N22)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N22)-80)*0.4+71))","v":31}]
[null,"数量"]
[null,"名称",null,null,null,null,null,null,null,null,null,null,null,1,0,"/",{"$f":"IF(N24<10,\"6\",IF(N24<20,\"9\",IF(N24<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N24)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N24),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N24)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N24)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N24)-80)*0.4+71))","v":31}]
[null,"数量"]
[null,"名称",null,null,null,null,null,null,null,null,null,null,null,1,0,"/",{"$f":"IF(N26<10,\"6\",IF(N26<20,\"9\",IF(N26<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N26)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N26),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N26)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N26)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N26)-80)*0.4+71))","v":31}]
[null,"数量"]
[null,"名称",null,null,null,null,null,null,null,null,null,null,null,1,0,"/",{"$f":"IF(N28<10,\"6\",IF(N28<20,\"9\",IF(N28<30,\"12\",18)))","v":"6"},5,{"$f":"IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N28)<=50,SUM(INDIRECT(\"总表\"&\"!K13\"),N28),IF(SUM(INDIRECT(\"总表\"&\"!K13\"),N28)<=80,(SUM(INDIRECT(\"总表\"&\"!K13\"),N28)-50)*0.7+50,(SUM(INDIRECT(\"总表\"&\"!K13\"),N28)-80)*0.4+71))","v":31}]
[null,"数量"]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
["漩涡之法","漩涡之法"]
["心神之法","心神之法"]
["塑型之法","仪式之法"]
[null,"塑型之法"]

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["所属社群信息",null,null,null,null,null,"职业",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"INDIRECT(\"经历点数与履历\"&\"!D5\")*AA2*AA3","v":1600},null,0,200]
["所属社群","飞津海卫",null,"社群等级",7,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"LOOKUP(INDIRECT(\"经历点数与履历\"&\"!D5\"),AC1:AC6,AD1:AD6)","v":200},null,20,250]
["基础资金",{"$f":"AA1 & \"通\"","v":"1600通"},{"$f":"AA1/200 & \"贯\"","v":"8贯"},"消费水平","500文",null,"职业名称","职业等级","熟练技能",null,null,null,null,"职业特性",null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"1+(E2-1)/10","v":1.6},null,25,300]
["总部地址","天狗国-飞津-大河原城",null,null,null,null,"武者",4,"长柄刀、搬运、缴械",null,null,null,null,"每行动轮多2次进入子弹时间的机会；每行动轮获得额外2点只可用于敌意行动的行动点。",null,null,null,null,null,null,null,null,null,null,null,null,null,null,30,350]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,35,400]
["物品栏",null,null,null,null,null,"武士",1,"长柄刀、搬运、抵抗、攀爬",null,null,null,null,"继承武者的职业特性；自带“卧薪尝胆”技能，且此技能对所有武器都生效。",null,null,null,null,null,null,null,null,null,null,null,null,null,null,40,450]
["物品名称","数量","效果"]

{"sheet":"坐骑","index":12,"n_rows":19,"n_cols":19,"rows_kept":19,"cut":false,"hidden":false,"merged":[[5,0,6,0],[7,0,8,0],[9,0,12,0],[0,0,1,8],[0,10,1,18],[4,10,5,11],[4,12,5,18],[5,1,6,8],[6,10,9,11],[6,12,9,18],[7,1,8,8],[9,1,12,8],[4,4,4,5],[4,7,4,8],[10,10,10,14],[10,15,10,18],[16,0,16,4],[16,5,16,8],[17,0,17,2],[17,3,17,5],[17,6,17,8],[13,0,13,4],[13,5,13,8],[14,0,14,2],[14,3,14,5],[14,6,14,8],[11,10,11,12],[11,13,11,15],[11,16,11,18],[2,1,2,2],[2,4,2,5],[2,7,2,8],[2,10,2,11],[3,1,3,2],[3,7,3,8],[3,10,3,11]]}
["坐骑",null,null,null,null,null,null,null,null,null,"坐骑防具"]
[]
["等级",1,null,"名称","矮脚马",null,"类型","马",null,null,"名称",null,"等级","护甲值","减伤","额外生命","性能阈值","性能加成","机动加成"]
["体力",20,null,"性能",25,{"$f":"E4+R4","v":25},"变体","战马",null,null,"马具套组",null,1,2,0.3,8,20,0,0]
["机动",8,{"$f":"B5+S4","v":8},"威力",{"$f":"E4/10","v":2.5},null,"防守衰减",{"$f":"ROUNDDOWN((17/144)*POWER(((F4-Q4)/5-12),2)+3,0)","v":17},null,null,"特殊效果",null,"无"]
["特殊效果","无"]
[null,null,null,null,null,null,null,null,null,null,"升级记录",null,"例如：护甲+1（1），减伤+5%，额外生命+3（1）"]
["简介","你坐骑的简介"]
[]
["升级记录","例如：性能+5（1），体力+5（1）"]
[null,null,null,null,null,null,null,null,null,null,"坐骑防具额外生命值"]
[null,null,null,null,null,null,null,null,null,null,"基础",null,null,"额外",null,null,"总值"]
[null,null,null,null,null,null,null,null,null,null,8,"/",{"$f":"P4","v":8},0,"/",0,{"$f":"K13+N13","v":8},"/",{"$f":"M13+P13","v":8}]
["坐骑体力（HP）"]
["基础",null,null,"额外",null,null,"总值"]
[20,"/",{"$f":"B4","v":20},0,"/",0,{"$f":"A16+D16","v":20},"/",{"$f":"C16+F16","v":20}]
["骑乘状态行动点（AP）"]
["骑乘者基础行动点",null,null,"坐骑行动点",null,null,"总值"]
[6,"/",6,8,"/",{"$f":"C5","v":8},{"$f":"A19+D19","v":14},"/",{"$f":"C19+F19","v":14}]